Netherguild - Roguelike-inspired Tactical Dungeon-Crawler

Hey r/Games! I've been solo developing a game named Netherguild for a few years now - this is my first Indie Sunday, so I'm pretty excited to share it with you :D About the game: Netherguild is a turn based strategy roguelite about sending expeditions deep underground. Explore, fight, camp, and go as far as you can before returning above to resupply. It's currently in alpha as I'm actively developing it - planning on release in early access on the late side of 2022. How is it a roguelite? The structure of Netherguild is somewhat similar to Darkest Dungeon 1 - you keep your characters and progression between expeditions. If they survive. No attack RNG means you can count on your characters, but random floors, random loot and characters with different class "backgrounds" (/subclasses) mean that playthroughs can end up feeling very different. Also perma-death is an ever present danger. Try out the alpha demo on Itch.io Steam page & Alpha trailer - Consider giving it a wishlist if it looks like something you'd enjoy. Also, this trailer is temporary, I'll set up a better trailer when I finish adding more content before early access (: Thank you for reading and have a great Indie Sunday! submitted by /u/deadmansArmour [link] [comments]

Netherguild - Roguelike-inspired Tactical Dungeon-Crawler

Hey r/Games!

I've been solo developing a game named Netherguild for a few years now - this is my first Indie Sunday, so I'm pretty excited to share it with you :D

About the game:

Netherguild is a turn based strategy roguelite about sending expeditions deep underground. Explore, fight, camp, and go as far as you can before returning above to resupply.

It's currently in alpha as I'm actively developing it - planning on release in early access on the late side of 2022.

How is it a roguelite?

The structure of Netherguild is somewhat similar to Darkest Dungeon 1 - you keep your characters and progression between expeditions. If they survive.
No attack RNG means you can count on your characters, but random floors, random loot and characters with different class "backgrounds" (/subclasses) mean that playthroughs can end up feeling very different. Also perma-death is an ever present danger.

Try out the alpha demo on Itch.io

Steam page & Alpha trailer - Consider giving it a wishlist if it looks like something you'd enjoy. Also, this trailer is temporary, I'll set up a better trailer when I finish adding more content before early access (:

Thank you for reading and have a great Indie Sunday!

submitted by /u/deadmansArmour
[link] [comments]